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Castlevania nes controls
Castlevania nes controls











In version 1.0, there is no additional loading before the title screen appears. Several bugs were introduced or fixed between the various versions of the game these are documented on the Bugs page. An alternate set of status bar graphics has an unused cross graphic in place of the 1up, which might hint at its intended purpose. Appears as a red 1up item in the status bar, but points to the stopwatch's code and behaves accordingly. Appears as a red axe in the status bar, and a normal silver axe when thrown. 0C: Alternate axe subweapon, which uses the regular axe's code, but skips Simon's wind-up animation.Rosary items that would normally drop from candles will turn into small hearts while this is held, much like any other subweapon. It acts exactly like the regular item version, but does not play a sound when used, and has unique code that prevents you from activating it again until the screen has stopped flashing. 0A: Subweapon variant of the Rosary item, which kills all on-screen enemies (excluding bosses).

castlevania nes controls

Change RAM address $15B to one of the following values to see the corresponding weapon in action:

castlevania nes controls castlevania nes controls

There are three unused subweapon IDs in the game, though only one of them seems to have any unique code remaining.













Castlevania nes controls